Arriva il secondo aggiornamento per la versione PlayStation 4 e Xbox One di Far Cry Primal, che va a risolvere diversi problemi ed aggiungere alcune piccole ma interessanti funzioni.
Tra le opzioni aggiunte, possiamo trovare la possibilità di disattivare completamente l'HUD e modificare la visualizzazione della mini-mappa, oltre a questo la patch migliora le performance del gioco rendendo il gameplay più fluido, migliorato il sistema di illuminazione e l'intelligenza artificale in-game.
L'aggiornamento ha una dimensione di 577MB per la versione PlayStation 4 mentre 570MB per la versione Xbox One.
Ecco il changelog completo in inglese:
- Improved performance and stability
- Fixed low occurrence specific crashes
- Improved the overall difficulty of a mission
- Fixed an edge case issue where the XP is not updated
- Fixed issue where the kills from companion animals does not update under specific condition
- Fixed a bug where a weapon switched automatically when using the speed boost
- Fixed a rare issue where the player is vulnerable when trying to heal
- Fixed a low occurrence issue where the player is unable to loot
- Fixed an issue where the player can be teleport outside the mission zone when riding any animals
- Fixed issues with Hardsave not functional if the user performs specific action
- Fixed a trophy update issue when taming one of the beasts
- Fixed a player’s movement issue when capturing an outpost
- Fixed a 2 seconds freeze when player pauses the game during few specific animations
- Fixed a waterfall effect issue during a cinematic
- Fixed an edge case issue where the player cannot pet smaller companions
- Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
- Fixed a blood trail visual issue when using the hunting vision
- Fixed some lighting issues in specific areas
- Improved the AI navigation in a specific outpost
- Fixed low occurrence navigation issues with the companions
- Fixed some edge case animation issues with animals and companions
- Fixed Missions and Activities blockers when performing specific actions
- Fixed few spawning issues with the players and specific animals
- Fixed an issue where the player can complete one of the mission twice
- Fixed issues where the player can’t climb a vine when performing certain actions
- Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
- Fixed an issue where the player is unable to fast travel
- Fixed objective issues when performing specific actions
- Fixed edge cases navigation issues in the World
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- Added an option to not show enemies in the minimap
- Added a button to disable the HUD option
- Added new tutorial page to match description and picture
- Fixed an issue where a button is misplaced in the reward stash
- Fixed some displaying issues with the HUD and the World Map
- Fixed an issue where a fail prompt does not appear under specific conditions
- Fixed an issue where the XP prompt remains present on the HUD
- Fixed icons issues in specific activities
- Fixed few minor issues where a waypoint is not displayed properly
- Fixed an issue where the outpost counter does not update
- Added a visual guideline for one of the achievements
- Fixed a sound issue with burning fire during the playgo
- Added a missing SFX during a specific Quick Time Event attack
- Added a missing Audio line during a cinematic
- Fixed issues when subtitles go past menu borders in some languages
- Fixed an issue where collectibles text can be overlapped by an event notification
- Added missing subtitles when skipping a cinematic
- Fixed incorrect messages appearing on screen after specific actions
- PS4 : 577MB
- XBONE : 570MB
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